#ifndef __ML_AIRCRAFT_H__
#define __ML_AIRCRAFT_H__
#include "entity.h"
class Aircraft : public Entity{
public:
	enum class Type {
		Eager,
		Raper
	};
	explicit Aircraft(Type type, const TextureManager& textures);
	TextureID toTextureID(Type type);
	void accelerate(sf::Vector2f velocity);
public:


private :
	Type mType;
	sf::Sprite mSprite;
	virtual void drawCurrent(sf::RenderTarget& target, sf::RenderStates states) const override;
};
#endif